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Udemy | C# Fundamentals For Game Development [FCO]
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Udemy - C# Fundamentals for Game Development [FCO]

About

Complete Game Development Series 01 - Start Your Game Dev Jurney with C#

What you'll learn

• C# Programming Language.
• Fundamentals of Programming.
• Grasp important programming concepts like Functional Programming & OOP
• Ready to Jump to Game Development with Unity.
• Able to Apply Effective Programming Patterns.
• Create General Purpose Applications.

Description

This course is the first installment of the Complete Game Development Series and is dedicated to helping beginners get up to speed with coding and game development. The course covers all fundamentals of C#, the essentials of programming, good coding practices, and many advanced language features.

Basic programming concepts like variables, Operators, Containers, Flow Control, Inputs, and Functional Programming are thoroughly explained and practiced. Object-Oriented Programming concepts like Classes, Constructors, Destructors, Protection Levels, Inheritance, Polymorphism, and struct are demonstrated in depth. Advanced topics like Interfaces, Delegates, Generics, Enumerable, and Data Structures are also covered to ensure the student has deep knowledge of the inner working of the facilities of C# and are equipped to start jumping into game development with confidence.

The course includes various challenges and text-based game projects to explain general programming patterns. Projects are often created first and refactored when new concepts are introduced, helping students see the application and significance of every language feature, and are encouraged to apply these concepts further. Good programming practices are also constantly being introduced and applied to consolidate the student’s coding skills.

After taking the course, students walk away with a deep understanding of C# and programming, and solid coding skills.

Who this course is for:

• Beginner who want to jump into game development but have no experience in programming.
• Beginner who wants to start learning programming in general.
• Programmers from other languages who need a crash course of C#.
• Unity Developers who what to consolidate their C# knowledge.

Requirements

• No programming experience needed, everything will be taught from the beginning.

Instructor(s)

Jingtian Li is an Associate Professor of game development. He is specialized in 3D content creation (modeling, texturing, rigging) and programming(C/C++, C#, Python). He has a Master degree of computer graphics, and has published many books and articles about game development, as a well rounded generalist, Jingtian can take on many jobs, and is fluent with Unreal Engine, Unity, Maya, Blender, Substance P/D, Houdini, he is dedicated in teaching students and professionals with new techniques and tools to create engaging games and animation.

Media Information:

MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Genre: eLearning | Language: English | Last updated 3/2023 | Duration: 51 Lectures ( 10h 58m ) | Author: Jingtian Li

Course Source: https://www.udemy.com/course/complete-game-development-series-01-c-fundamentals/

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1 - Introduction Setup/1 - Introduction.mp436.86 MiB
1 - Introduction Setup/2 - Install Visual Studio.mp435.45 MiB
2 - Basic of C/10 - 08 While Loop.mp463.58 MiB
2 - Basic of C/11 - 09 For Loop.mp458.05 MiB
2 - Basic of C/12 - 10 Foreach Loop.mp487.12 MiB
2 - Basic of C/13 - 11 Get Input.mp484.92 MiB
2 - Basic of C/3 - 01 Our First C Project.mp453.3 MiB
2 - Basic of C/4 - 02 Console Write Line and the String Variable.mp481.63 MiB
2 - Basic of C/5 - 03 Different Type of Variables.mp4108.99 MiB
2 - Basic of C/6 - 04 Operators.mp4158.87 MiB
2 - Basic of C/7 - 05 Array.mp4106.89 MiB
2 - Basic of C/8 - 06 If Statement.mp4203.72 MiB
2 - Basic of C/9 - 07 Swith and Enums.mp4127.62 MiB
3 - Simple Text Based Games/14 - 12 Rock Papper Scissors.mp4145.46 MiB
3 - Simple Text Based Games/15 - 13 Use Loops to Restart the Game.mp483.94 MiB
3 - Simple Text Based Games/16 - 14 Rule of the Bulls and Cows Game.mp455.06 MiB
3 - Simple Text Based Games/17 - 15 Generate the Secrete Number.mp460.87 MiB
3 - Simple Text Based Games/18 - 16 Get and Validate the Player Input.mp493.9 MiB
3 - Simple Text Based Games/19 - 17 Compare the Player Guess with the Secrete Number.mp4121.48 MiB
4 - Functions/20 - 18 Introduction to Functions.mp449.92 MiB
4 - Functions/21 - 19 Function Arguments and Return Value.mp478.15 MiB
4 - Functions/22 - 20 Use Functions to Simplify the Bulls and Cows Game.mp483.11 MiB
4 - Functions/23 - 21 Pass Function as Arguments.mp477.52 MiB
4 - Functions/24 - 22 Pass by Reference and the Out Keyword.mp4125.86 MiB
4 - Functions/25 - 23 Create Functions to Generate Computer Move and Get Player Input.mp4127.6 MiB
4 - Functions/26 - 24 Finish the Rock Paper Scissors Game.mp490.37 MiB
4 - Functions/27 - 25 Review the Fundamentals.mp485.3 MiB
5 - Object Orient Programming/28 - 26 Introduction to OOP and Classes.mp4160.7 MiB
5 - Object Orient Programming/29 - 27 Member Functions and Protection Level.mp498.18 MiB
5 - Object Orient Programming/30 - 28 The Importance of Protection Levels.mp4124.33 MiB
5 - Object Orient Programming/31 - 29 Setters Getters and Properties.mp4118.7 MiB
5 - Object Orient Programming/32 - 30 Inheritance and Polymorphism.mp473.35 MiB
5 - Object Orient Programming/33 - 31 Virtual Function and Overrides.mp496.67 MiB
5 - Object Orient Programming/34 - 32 Abstract Classes.mp485.76 MiB
5 - Object Orient Programming/35 - 33 Constructors.mp4116.49 MiB
5 - Object Orient Programming/36 - 34 Destructors.mp4113.12 MiB
6 - Text Adventure Game/37 - 35 Base Class of the Adventure Game.mp4110.96 MiB
6 - Text Adventure Game/38 - 36 Implement the Run Function.mp4130.84 MiB
6 - Text Adventure Game/39 - 37 Make a Game Using our Classes.mp4249.43 MiB
6 - Text Adventure Game/40 - 38 Static Classes.mp481.18 MiB
6 - Text Adventure Game/41 - 39 Delegates and Events.mp4161.34 MiB
6 - Text Adventure Game/42 - 40 Struct vs Class.mp4162.99 MiB
7 - Advanced Topis/43 - 41 Interfaces.mp4134.47 MiB
7 - Advanced Topis/44 - 42 Generics.mp4186.42 MiB
7 - Advanced Topis/45 - 43 List.mp4173.7 MiB
7 - Advanced Topis/46 - 44 Dictionary.mp4166.01 MiB
7 - Advanced Topis/47 - 45 Replace Option with Dictionary.mp4142.41 MiB
7 - Advanced Topis/48 - 46 The IEnumerable Interface.mp477.17 MiB
7 - Advanced Topis/49 - 47 Minic the List Class.mp4190.03 MiB
7 - Advanced Topis/50 - 48 Yield Return.mp491.59 MiB
7 - Advanced Topis/51 - 49 Congrats and Final Remarks.mp417.81 MiB
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